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You can choose to upgrade single or multiple abilities on any number of players. You start off with $1500 in the bank to either transfer in new players or train up your team in the gym. As in the original game, you take control of a Speedball team called Brutal Deluxe, or in my case The Avg Gamer.
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Ok, the new track is not bad, but I wish they’d included a lot more of the original track. The title music contains elements of the original stonkingly brilliant Speedball 2 title track by Nation 12. The graphics, menus and even the team names were all very familiar. Initially I felt right at home with Speedball 2: Evolution.
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Developed under the guidance of Jon Hare from legendary 1980/90s software house Sensible Software, this game has quite a reputation to live up to. Now over 20 years later, Speedball 2 is back and running on the über-sexy iPad as well as the iPhone and iPod Touch. Its name was Speedball 2: Brutal Deluxe and it was pure brilliance. If we can't cover the development costs, and if we're not making a profit, then what's the point? I might as well give my money to charity.Back in 1990, I bought latest Bitmap Brothers game on the Amiga. And if it's not commercially viable, then why bother? We're not in this business to give things away. I don't know if there's a lot of piracy – there probably is.
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Why should we spend money on something when we're not even going to recover our costs? Android's a very difficult one, because it seems like it's a free market.
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The problem with Android is that everybody wants games for nothing, and they don't want to pay anything.
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MM: Let's put it this way - for a period of time it was number 1 in most countries, and if it wasn't number 1 it was in the top 5.īT: Following that success, are there any plans to put Speedball 2 on other platforms, such as Android or Blackberry? Speedball 2 Evolution for the iPhone was at number 1 in most countriesīT: Speedball 2 has already come out for the iPhone and iPad. In terms of the Bitmaps – I'm the only one at the moment.
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I don't have a development studio – everything's done out of house. MM: Possibly in the future, but not at the moment. It will depend on sales of Z to an extent, but we'll do it if we can cover the development costs.īT: Are there any plans for future Bitmap Brothers sequels – maybe Xenon 3 or Chaos Engine 3? We're looking at anywhere there's a market where we can make a bit of money – we certainly cover our development costs, let's put it that way.īT: Does that mean we'll get Steel Soldiers as well as Z? We're looking at iDevices, we're looking at netbooks, we're looking at Sony Minis, we're looking at PSP. MM: It'll be on all sorts of platforms – I'm looking at any platform on which I can get somebody to publish it. I own all the IP, and I'm looking at putting all the IP – the lot - on various different platforms at the moment.īT: So we could see Xenon 2, Chaos Engine, Magic Pockets – all that kind of stuff - again?īT: Is it all going to be on mobile platforms? Mike Montgomery: The Bitmap Brothers is still trading, but it's trading in my own name. What's going on with the Bitmap Brothers at the moment, and what's your role? Will we see The Chaos Engine on the iPhone, and will there ever be a Xenon 3? We caught up with the MD of the Bitmap Brothers, Mike Montgomery, to find out what's going on.įried space calamari could soon be yours on the iPhoneīit-Tech: Z: The Game is now being remade, and it carries the Bitmap Brothers name, even though the company is listed as defunct. Meanwhile, the studio's iconic sci-fi sports game Speedball 2 has been going down like a spoonful of Super Nashwan Power in the iPhone app store. Not only that, but the Bitmap Brothers was cited as the developer of the project, and Peter Harrap (of Gremlin Graphics and Monty Mole fame) had been drafted in to handle the programming. Then, just a couple of weeks ago, a remake of the Bitmap Brothers' acclaimed robot-themed RTS Z was announced, complete with original cutscenes. The British game studio tackled everything from real-time strategy through shoot 'em ups and platform games, but then it all seemed to stop when the company closed in 2004. The Bitmap Brothers InterviewThe pimple-faced Call of Duty pros among you might not remember the Bitmap Brothers, but for the gnarly gaming veterans who grew up with early PCs, Amigas and Atari STs, the frantic top-down action of The Chaos Engine and the storming Xenon 2: Megablast soundtrack will always provide pleasant reminiscences.
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